The Spawn Chunks 280: The Gnembon Phenomenon

The Spawn Chunks 280: The Gnembon Phenomenon

The Spawn Chunks 280: The Gnembon Phenomenon [powerpress] Joel, and Jonny welcome Gnembon – Senior Game Developer for Minecraft: Java Edition – to the podcast! Gnembon shares the story of his history with Minecraft, his love for the technical aspects of...
The Spawn Chunks 213: Developing A Legend

The Spawn Chunks 213: Developing A Legend

The Spawn Chunks 213: Developing A Legend [powerpress] Jonny, and Joel discuss some of the communication, and management of expectations from Mojang Studios looking ahead to Minecraft Live, then take a peek behind the scenes at some of the whimsical development of...
The Spawn Chunks 206: All Aboard The Email Minecart

The Spawn Chunks 206: All Aboard The Email Minecart

The Spawn Chunks 206: All Aboard The Email Minecart [powerpress] Joel, and Jonny discuss a web of ideas, and questions from the Chunk Mail inbox, ranging from pounding sand, and spooky tree stumps, to how to keep a potential Minecraft rail update on track. Joel Duggan...
The Spawn Chunks 205: Taking Inventory On The Future

The Spawn Chunks 205: Taking Inventory On The Future

The Spawn Chunks 205: Taking Inventory On The Future [powerpress] Jonny, and Joel celebrate four years of The Spawn Chunks with a community fuelled chat speculating on what new features – or updates existing features – might be coming to Minecraft. Joel...
The Spawn Chunks 152: The Hills Are Alive With Henrik Kniberg

The Spawn Chunks 152: The Hills Are Alive With Henrik Kniberg

The Spawn Chunks 152: The Hills Are Alive With Henrik Kniberg [powerpress] Joel and Jonny are joined by Minecraft game developer Henrik Kniberg to discuss the team effort behind the new terrain generation planned for The Caves & Cliffs Update Part 2, floating...