The Spawn Chunks 213: Developing A Legend
Jonny, and Joel discuss some of the communication, and management of expectations from Mojang Studios looking ahead to Minecraft Live, then take a peek behind the scenes at some of the whimsical development of Minecraft Legends.
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- The Citadel
- Completed the two towers that adorn the taiga hill mansion, with interior staircase details, exits on multiple floors, and the final textures on the outside of the tower walls.
- Empires, Season 2
- More work on the foglight orchard, and adding dodos with a special mod being used on the Empires SMP.
- Tidying up some aspects of The Greatbridge, previously left unfinished.
FROM: BeefyMcGee X
SUBJECT: The Struggles Of Placing Stairs
Hey Joel and Pix,
I’ve recently been introduced to the Litematica mod by Pix’s Empires series. One of my favourite features is the Easy Place Mode, a tool that allows you to simply click on a place in the schematic and the game will automatically place the correct block in the correct orientation, as long as it is in your inventory.
In my opinion, this feature has made building more fun, as I can now spend more time designing and detailing my builds instead of wasting hours making a scaffolding spaghetti to reach annoying positions. My current build in particular requires a lot of stairs, slabs and doors, so the mode makes it many times easier to place these in all their various orientations without having to contort myself into impossible positions and use far too many temporary dirt blocks. Redstone builds with observers, pistons and dispensers also suffer from this orientation issue.
However, I have recently been wondering if using this mode is perhaps a bit cheaty. What do you guys think? Is something like easy place mode as a tool for building too un-vanilla? Would vanilla benefit from an item such as a copper wrench that would enable the player to change or lock the rotations of blocks before they’re placed?
Many thanks for a great podcast,
BeefyMcGeeX tied themself into a knot trying to place a stair.
- Litematica (CurseForge.com)
SUBJECT: Rotting Wood
Hi Jonny and Joel,
Whilst thinking about whether or not iron should be able to age, another block came into my head. Wood. We should be able to have a different age of wood, very similar to the way we have cracked and mossy stone bricks.
A quick Google informed me that rotting wood is caused by fungi, so moving wood with a brown or red mushroom could create a more worn down, weathered texture. It would add an aged feeling to builds which would really fit a build that was historic, a Halloween style house, or even just to create more gradients. It would match these types builds because it can feel weird having perfect logs next to worn down stone, as if only the wood has been preserved.
I was thinking that this would only work with logs, planks, slabs and stairs and not any other blocks like boats and doors.
What do you think of this idea?
Lilaco drowned from trying to build a shipwreck without noticing that her water breathing potion ran out.
Crafty Red Dragon
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Developing A Legend
With a closer look at Minecraft Legends, Joel and Jonny share their impressions of how the development looks so far, and speculate on how Minecraft Legends may adapt the Minecraft universe to suit an action strategy game.