The Spawn Chunks 134: What’s Left For Caves & Cliffs
Joel and Jonny catch you up on what they’ve been doing in Minecraft, then look ahead to what is left to explore in the Caves & Cliffs Update snapshots, like the deep dark and archaeology.
The Spawn Chunks 133: Wax On, Axe Off
Jonny and Joel take a look at the technical changes to copper and moss in the latest Minecraft Java snapshot before having a round table discussion about cave biomes and intended Minecraft gameplay.
The Spawn Chunks 132: Rushing Into Lush Caves
Joel and Jonny talk new deepslate textures and new OpenGL rendering, before hanging out with some cave vines, glow berries and overgrown abandoned mine shafts in the new lush cave biome.
The Spawn Chunks 131: Ain’t No Mountain High Enough
Jonny and Joel check out the new mountain terrain generation with four sub biomes in the Minecraft Bedrock Edition Beta before answering listener email about glowing in the dark, and spoilers.
The Spawn Chunks 130: Deepslate And Dungeons DLC
Joel and Jonny review the latest changes to ore textures, grimstone to deeepslate, smooth basalt in the overworld, and the evolution of Minecraft Dungeons in the Flames Of The Nether DLC.
The Spawn Chunks 129: A Grim Change To Caves
Jonny and Joel examine the addition of grimstone to Minecraft caves, and how the grimstone family of blocks work into to the existing stone palette. Then, it’s on to listener email about light, helmets, cave biomes and more in the February Chunk Mail Dispenser.
The Spawn Chunks 128: Talkin’ ‘Bout Cave Generation
Joel and Jonny spark a conversation about Flames of The Nether coming to Minecraft Dungeons, then light their torches and spelunk into the massive changes to Minecraft cave generation in the latest Caves & Cliffs snapshot. Tighten your harness, there’s a lot to say!
The Spawn Chunks 127: Leafing Through Lush Caves
Jonny and Joel explore powder snow and copper changes the latest Caves & Cliffs snapshot, share listener emails in response to the modern pace of Minecraft, and uproot some thoughts about the new lush cave decorative blocks.
The Spawn Chunks 126: Dispensing With Copper Concerns
Joel and Jonny shoot out some ideas about dispensers waxing copper blocks in the the latest Bedrock Beta before discussing how glow ink could change lighting blocks, and the pace of modern day Minecraft play.
The Spawn Chunks 125: We Lichen The Glow Squid
Jonny and Joel race to see who can complete Minecraft Dungeons the fastest – Spoiler: Not them – then dive into the deep ocean to see what the new glow squid will bring players in the latest Caves & Cliffs snapshot.
The Spawn Chunks 124: Laying Out Listener Ideas
Joel and Jonny touch on the release of Minecraft 1.16.5 fixing specific server crashes before digging into listener email about horizontal blocks, switching mobs, and axolotl appetites.
The Spawn Chunks 123: Farewell To Minecraft Earth
Jonny and Joel say goodbye to Minecraft Earth and discuss Minecraft Dungeons speed runs before an email lead conversation about Minecraft music, and the trickle out Caves & Cliffs update release schedule.
The Spawn Chunks 122: Crafting The Year Ahead
Joel and Jonny take a brief look back at the 2020 Minecraft properties Mojang Studios has released, lay out their plans for new Minecraft projects, and discuss what they’re excited about doing in Minecraft in 2021.
The Spawn Chunks 121: Holiday Chunk Mail Bag
Jonny and Joel touch lightly on the Minecraft Dungeons “Chills & Thrills” seasonal event before diving into a stocking full of Chunk Mail from listeners about everything from Bedrock and The Deep Dark, to copper hoppers and LEGO.
The Spawn Chunks 120: Axolotls And A Lot Of RTX
Joel and Jonny are followed around by new aquatic companions the axolotls in the final Minecraft Caves and Cliffs snapshot of 2020 as they discuss the new mob, changes to sculk sensors, frequencies and Minecraft RTX for Windows 10.
The Spawn Chunks 119: Quiet Speculation
Jonny and Joel touch on a few light news bullets like the release of Minecraft RTX on Windows 10, before discussing the potential mechanics of The Warden, and speculating on what the future may hold for the Caves & Cliffs Update.
The Spawn Chunks 118: Skulk Sensory Overload With LogicalGeekBoy
Joel and Jonny sound off with guest LogicalGeekBoy on the new Caves & Cliffs snapshot with the first look at skulk sensors, additional dripstone formations, and custom world build height value adjustments that may open up your Minecraft world to new horizons.
The Spawn Chunks 117: The Dripstone Dilemma
Jonny and Joel get under the new dripstone blocks in the latest snapshot, dump out the changes to bundles, and wax poetic about copper oxidation, tough tuff textures, and the potential future of abandoned mineshaft in the Caves & Cliffs Update.
The Spawn Chunks 116: Realms, Rabbits, And Responsibility
Joel and Jonny take a look at new Minecraft moderation programs, Realms coming to PS4, and some Caves and Cliffs screen shot updates tweeted by developers.
The Spawn Chunks 115: A Bundle Of Ideas
Jonny and Joel unpack the latest Caves and Cliffs snapshot, powder snow, and new textures, then tie off a full stack of ideas on bundles and accessibility.
The Spawn Chunks 114: A Semi-Weathered Snapshot
Joel and Jonny light a candle under a full episode conversation about the latest Minecraft Snapshot, our first look at some of the features coming in the Caves & Cliffs Update.
The Spawn Chunks 113: Mountain Goats And Minecraft Ghosts
Jonny and Joel dive head first into goats, and see what all the fluff is about with powder snow in the new Bedrock Beta, before discussing the Ask Mojang Q&A all about Caves & Cliffs, and how quickly Jonny died in Minecraft Dungeons Apocalypse+.
The Spawn Chunks 112: Migrating Minecraft Geodes
Joel and Jonny talk about migrating Java Edition players to Microsoft accounts, the polarizing potential of geodes in the Caves & Cliffs update, and answer a ream of listener email.
The Spawn Chunks 111: Warden Deep, Mountain High
Jonny and Joel discuss Java Edition Pre-release 1.16.4, the upcoming Spooky Fall Event in Minecraft Dungeons, listener feedback on the glow squid, and what potential world height changes could mean for Minecraft.























