The Spawn Chunks 143: Hidden Depths And Pre-Releases
Jonny and Joel cover the imminent release of Minecraft The Caves & Cliffs Update Part 1, with bug fixes and tweaks in pre-release builds, then get their feet wet in the Minecraft Dungeons Hidden Depths DLC.
Joel Duggan
Pixlriffs
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- Joel
- Hitting a wall by not hitting an amethyst geode in the snapshot survival play through.
- Completing the carpenter mill and workshop in the medieval town on The Citadel, with water wheel tower, gantry crane, internal gears, table saw, and work bench using the Tables & Chairs datapack by ChuckChuk.
- Tables & Chairs Datapack v4.3 (PlanetMinecraft.net)
- Jonny
- Reproducing a Bastion Remnant and an End City at the Survival Guide Museum.
- Building up the structure of the Museum and looking for places to stash all the remaining exhibits.
- Mob exhibits will be starting this coming week!
Minecraft News
- The Caves & Cliffs Update Part 1 Release Date (Minecraft.net)
- Minecraft: Java Edition 1.17 Pre-release 1 (Minecraft.net)
- Minecraft: Java Edition 1.17 Pre-release 2 (Minecraft.net)
- Minecraft Dungeons: Hidden Depths DLC released (Minecraft.net)
- Minecraft Dungeons: Hidden Depths (Minecraft.net)
Chunk Mail
FROM: PirateGuy01
SUBJECT: Fishing In Caves & Cliffs
Hello, Pix and Joel,
I have been a fan for a while now, about two years, and I love the podcast. I am really excited for The Caves & Cliffs Update, although I am disappointed that Archaeology is going to be saved for a later update.
I have an idea about fishing in Caves & Cliffs. With the aquifers and different local water levels in lush caves, wouldn’t it be cool to have different fishing prospects in different cave biomes? Fishing is kind-of a mini-game in Minecraft and I think it’s useful and underrated. Although, while it is plentiful should the player have enough patience, it can be a little boring. I think adding more variety to fishing would be a good way to make it more interesting, more fun, and useful.
Maybe fishing in a ravine gets you a higher chance of treasure, without needing Luck Of The Sea. Or fishing in a lush cave poo could offer a higher chance of fish biting, without any Lure enchantments. Fishing in a mountain biome could get you some emeralds as a treasure or possibly a goat horn. Maybe a rare treasure is a map showing where an abandoned mine is or the start of a copper/iron vein. There is already an example like this in the game. Bamboo is a junk item specific to rivers in jungle biomes.
I also think fishing in bulk would be a good way of gaining some food and would add to the general fishing experience. A new item or tool would be a fishing net. Fishing nets could catch multiple fish at a time, and maybe have an inventory similar to a bundle, it can only catch 64 items including treasure, fish, and junk items that you would usually catch with a regular fishing rod. Filling up a net would take longer, but it would have a bigger payoff than fishing one item at a time. A fishing net could also be used as a trap to tie down an aggressive mob or villager, any mob really. I would sure make moving villagers across the nether easier!
Again, I love the podcast and I would love to hear what you think!
PirateGuy01 drowned.
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Join us on
May Roundtable
Jonny talks about his hands on experience with Hidden Depths, the new Minecraft Dungeons DLC, and Joel is contemplating the wait between The Caves & Cliffs Updates.
- Joel
- All Of Fabric 3 (CursedForge.com)
- Create (CursedForge.com)
- Jonny
- Minecraft Dungeons Hidden Depths DLC Play Through (Twitch.tv/Pixlriffs)