The Spawn Chunks 366: Your Next Minecraft Direction

Sep 8, 2025 | podcast

Joel, and Jonny relay bug fixes, and rendering changes as The Copper Age drop gets closer, listener email about The Minecraft Experience in Toronto, and talk about how to move on after completing large projects in Minecraft.​

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  • The Citadel | Westhill
    • Moved every personal storage box from Westhill in the Medieval Fantasy Zone to Southport in the Modern City Zone on the server.
      • Southport is pretty central on the server, and has a lot of storage infrastructure already set up.
      • There are also some incomplete builds here so it’s a higher likely hood they’ll get fixed if they’re seen more often.
      • From Westhill To Southport And Beyond | The Citadel (YouTube.com/@JoelDugganVODs)
    • Found (re-found) the giant mooshroom island that will be the location for the sci-fi build.
      • It’s huge! Literally mushroom fields as far as the eye can see.
      • Lots of exploration potential with several lush caves under the surface, and they run deep.
        • Though, no immediately obvious dripstone caves.
      • The island is surrounded on most sides by coral reef, and there are two ocean monuments to the north east.
        • Not sure yet if the ocean monuments are close enough together to have guardians spawn at both locations if a player stands between them.
      • Access To The GIANT Mushroom Sci-fi Zone | The Citadel (YouTube.com/@JoelDugganVODs)
    • Living in Southport meant making the server world hub portal to Southport more accessible with a stone path, stairs, and a stone bridge connecting the Southport portal to the world hub nether portal.
      • The build is probably temporary as the whole world hub could use an overhaul to feel more intuitive to navigate.
      • Portal Paths And Cafe Retouches | The Citadel (YouTube.com/@JoelDugganVODs)
  • The Minecraft Survival Guide, Season 3
    • With minimal time to play this week the only progress made was breaking ground on digging out a large room below the Windy City for a copper aging facility. 
      • This will probably be David 6.5, or maybe 7.0 – depending on whether enough new features are designed for it – The only change so far is replacing the furnaces with chiseled bookshelves, for easier programming of comparator output signals.
    • Copper Aging Machine Prep | Minecraft Survival Guide LIVE! (Twitch.tv/Pixlriffs)

Minecraft News

FROM: Danndelion_
SUBJECT: Lodestone Compasses And Maps

Hey Pix, and Joel, 

Congrats on 365-plus episodes, and congrats Joel on the completion of Westhill! I’m a long time listener, and enjoyer of your commentary on my most beloved game.

Currently in Minecraft you can use a lodestone compass to craft an “empty map” that works like any other empty map. My suggestion is that when you use a lodestone compass to craft a map it creates a “lodestone map” that would act like an explorer map tied to the lodestone. This would allow you to create a map with an icon marking any location, and allow the player to create maps for areas far away that they found in the past. 

Excited to hear your thoughts!

Danndelion_ drowned in an inventory of unnamed compasses, banners, lodestones, and maps.

FROM: Ryan And Kayden
SUBJECT: The Minecraft Experience in Toronto

Hey Joel, and Jonny,

This is Ryan, and his oldest son Kayden, writing in to share our thoughts on The Minecraft Experience: Villager Rescue in Toronto. 

As Kayden reminded me, I’m to keep the email short and sweet, so I’ll just include a few highlights. We went to the experience as a whole family with three kids, ages 9, 8, and 5, with varying degrees of Minecraft experience. It’s a very slick setup in terms of an in-person experience using built sets, and projected environments. Kayden said it felt like you were playing Minecraft in real life. Using the Orb of Interaction (which is actually a cube), you are able to interact with various objects, and areas around the room. Each person on your team got one, which helped everyone feel involved. 

You are shepherded through the experience, room by room, performing different Minecraft activities from mining ore to chopping down trees, to setting up a village on a large touch screen big enough for the thirty-plus team members. The Orb of Interaction also acts as your inventory, supporting various crafting portions of the experience. I don’t want to spoil too much, but we did have a great time, and it was fun for the whole family.

Hopefully, the Minecraft Experience returns next summer, and is able to escape the GTA (Greater Toronto Area) for more Minecraft fans around Canada. 

Thanks for reading and keep up the great work!

Ryan, and Kayden

  • The Minecraft Experience (MinecraftExperience.com)
    • Find out if The Minecraft Experience is coming to a city near you!
  • The Gamers’ Inn 659 Like Herding Calicorns (GamersInnPodcast.com)
    • Ryan’s talk about The Minecraft Experience is at the top of the episode.
  • Dungeons And Diapers (TGIstudios.com/DaD)
    • Ryan will be going more in depth about The Minecraft Experience from the point of view of the whole family on the next episode of Dungeons And Diapers.

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Moving On From A Big Minecraft Project

One of the nice things about having a large project to work on in Minecraft is never having to think about what to do next. You always seem to have a cascading list of things to do… But what do you do next when that project is complete? Joel, and Jonny discuss some of the challenges of moving on from a large project, how to manage, and budget your time, giving yourself a break, and some of the things to keep in mind as you look forward to your next build.