
The Spawn Chunks 361: We’re Still Here
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Jonny, and Joel organize their thoughts on the shelf, and the copper golem arriving in the Minecraft: Java Edition snapshots, sort out an email question, and survive being removed from the game!
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Joel
Twitch | YouTubeVODs | The Citadel Cafe | Twitter | JoelDuggan.com
- The Citadel | Westhill
- Finished the west banks of the Spruce River, minus the water fall at the bee farm.
- The Spruce River gets quite wide, and curves north at the at the north bridge, the entry point to the Westhill Valley.
- Tweaked the large northern cliff to look a bit more streamlined when viewing the ridge from the valley.
- Surprised at the use of all course dirt, removing the little visible grass tops/side texture helped the cliff feel less like vanilla terrain generation.
- Added more custom reeds, two patches of firefly bushes visible from key points of interest like the road, river look off, and a small wharf.
- Spruce River West Banks – Part 8 (YouTube.com/JoelDugganVODs)
- Spruce River West Banks – Part 9 (YouTube.com/JoelDugganVODs)
- Spruce River West Banks – Part 10 (YouTube.com/JoelDugganVODs)
- Only a few things remain on the Westhill checklist:
- The waterfall behind the bee farm.
- A small patch of green by the fisherman’s hut.
- The basement of the keep will be turned into a honey mead distillery.
- Finished the west banks of the Spruce River, minus the water fall at the bee farm.
- Snapshot Streams
- Keep an eye on Twitch.tv/joelduggan for upcoming snapshot streams to get some hands on with the shelf, and the copper golem in Java Edition.




Jonny
- The Minecraft Survival Guide, Season 3
- Finally building in the Windy City! Hopped into Creative, and immediately came up with a colourful formula for terraced houses inspired by terraced houses in Brighton, Amsterdam, and San Francisco!
- Building them in two places, quite far apart from each other, with the intention of connecting the two… Eventually!
- Windy City Houses! – Minecraft Survival Guide (Twitch.tv/Pixlriffs)
- Finally building in the Windy City! Hopped into Creative, and immediately came up with a colourful formula for terraced houses inspired by terraced houses in Brighton, Amsterdam, and San Francisco!
- Misadventures SMP
- Joined the road builders’ guild with an aim to connect the base area to the road network already established on the server. Then probably head Northward, to an icy area of the server where players take freezing damage even when not in powder snow!
- Have also been running the ‘Infernal Descent’ dungeon solo a few times, searching for lore, clues about a fireproof axolotl, and fragments of a custom music disc!
- Choppin’ Tuesday: Infernal Descent – Misadventures Minecraft (Twitch.tv/Pixlriffs)
- Infernal Descent – Misadventures Minecraft (Twitch.tv/Pixlriffs)




Minecraft News
- Minecraft: Java Edition Snapshot 25W31A (Minecraft.net)
- BetterF3 Mod (Modrinth.com)

Chunk Mail
FROM: Misterk7_
SUBJECT: Auto Sorting Inventories At A Cost
Hi Pix, and Joel,
After the reveal of the auto-sorting copper golem, and the hot-swapping shelf, it’s clear to me that the main focus of this next Minecraft drop is to give players better ways to manage their inventories. However, while the current additions address solutions for centralised sorting systems, we haven’t seen anything to improve active sorting within the user interface except for the bundle.
Auto sorting has been requested on this podcast for quite some time now. So, how would Minecraft want to implement it? I suggest locking it behind a requirement of a certain amount of experience points and then requiring the cost of some to trigger it. In addition if the sorting goes from left to right in a sequential and readable manner, it could give players an opportunity to learn and depend less on the automation. This would ensure that it doesn’t entirely replace traditional sorting methods while still being useful to use sparingly.
What do you think about that?
Misterk7_ …is alive.
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Copper Golems And Shelves On Java Edition
The latest snapshot for Minecraft: Java Edition has added the copper golem, and shelf block with some key differences compared to the same features on Bedrock. Jonny, and Joel discuss those differences, and offer feedback on how to improve both features on Java Edition.