
The Spawn Chunks 387: Stay Young And Vibrant
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Jonny, and Joel discuss the magical effect that the new golden dandelion will have on baby animals in Minecraft, then answer listener email about both experience in Vibrant Visuals on Bedrock Edition, and cautious anticipation of the feature on Java Edition.
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Joel
Twitch | YouTubeVODs | The Citadel Cafe | Twitter | JoelDuggan.com
- The Citadel | Mushroom Island
- Finished multiplying the new quartz design of the second floor wing bay doors around the command center.
- Redesigning the north storage wing of the command center to be in line with the design of the east villager trading wing.
- Used black concrete, and purple glass in the floor for higher contrast in the design.
- Also added a lot of depth to the floor with in-floor lighting, and a power conduit design.
- Floating ‘hologram’ displays made up of stained glass give the impression of holographic signage above the shulker bays.
- One design challenge was hiding barrels behind some pale oak trap doors for bulk shulker storage.
- Haven’t yet decided if the visible shulker boxes on the walls will be dyed all the same colour or not.
Jonny
- The Minecraft Survival Guide, Season 3
- The drowned farm is now established, generating drowned reinforcements, and will probably stay.
- This was a fun experiment learning about reinforcement mechanics. It could be made to be more productive, but it would involve a lot more prep time.
- Unfortunately with the drowned farm staying, a portion of the copper aging machine had to be torn down, and rebuilt facing a different direction. It’s not a huge problem, but it is labour intensive.
- The drowned farm is now established, generating drowned reinforcements, and will probably stay.
Minecraft News
- Minecraft: Java Edition 26.1 Snapshot 5 (Minecraft.net)
- Forever Young – It Can Be Done | 26.1 Snapshot 5 (YouTube.com/Xisumavoid)
Chunk Mail
FROM: Stephenn99
SUBJECT: Vibrant Visuals Changing Builds
Hey Pix, and Joel!
I’ve been listening for a few years but this is my first email.
Lately, I’ve been playing with the shader pack Joel mentioned called Visual Vibrance that mimics Vibrant Visuals. I don’t normally play with shaders, because it can change how my builds look in ways other players don’t see, including over saturating the colours. I noticed this with Visual Vibrance, which made parts of my build contrast more than I wanted.
This got me thinking though: If Vibrant Visuals is going to be the standard going forward, should I expect that this is how my build will look in the future? Will you be building your next project(s) with increased saturation in mind? Are you worried this will ruin some of your older projects?
Stephenn99 died because magenta terracotta was too bright.
FROM: Cinqo
SUBJECT: Six Months Of Vibrant Visuals
I am primarily a Bedrock player since that’s where most of my friends play, and we have had Vibrant Visuals for about six months now. I wanted to share a bit of a review. I know Java players are eagerly waiting for Vibrant Visuals but to be honest… maybe the grass isn’t greener? (Pun intended.)
This may be just my personal take but after the initial hype, I actually don’t really play with Vibrant Visuals regularly. I’m not sure exactly what it is about it but I also don’t see Bedrock Youtubers playing with it very much. I have played around with the settings but maybe it is too vibrant? Too much for my eyes? Maybe some of the visuals still need some tweaking?
I think a big part of my dislike for Vibrant Visuals is that I perceive the day in game to go by much faster due to how fast the shadows move, and how much darker it is at dusk, and at dawn. The glares at dusk, and dawn can also be a bit much. Maybe if we had the ability to make days twenty minutes instead of ten minutes I would use it more often?
While Vibrant Visuals can add a lot to builds, and the water, and night look great, I have to play with a shorter render distance with Vibrant Visuals enabled. It makes sense but for me personally I’d rather be able to see things farther off in the distance than have Minecraft look like the world ends in one hundred meters or so in front of me. Maybe if there is an improvement to Minecraft fog on Bedrock allowing things to fade off into the distance this will be less of an issue?
My prediction is that Java players will end up going back to the shader packs or mods they were using before or just play with vanilla visuals. I could be wrong. Vibrant Visuals sounded like a great idea in principle so I understand why Mojang is doing it. I know I was excited for it, but maybe we shouldn’t always get what we want?
Cinqo made some tea, and coffee for the both of you, figuring you had nodded off while reading this email.
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Anticipating Vibrant Visuals
While not yet a feature in the snapshots for Java Edition, Vibrant Visuals has been accessible for Bedrock players for some time now. Jonny, and Joel discuss some feedback on Vibrant Visuals from a Bedrock player in the community, along with some thoughts on playing Minecraft with shaders on Java Edition, and how Vibrant Visuals may land for Java Edition players.
- Joel’s Shaders
- Render Distance Mods
