The Spawn Chunks 379: What’s In A Number?

Dec 8, 2025 | podcast

Jonny, and Joel run down the pre-release, and release candidate details for the imminent drop of Mounts Of Mayhem, answer listener email about camel husks, and nautilus, then discuss the pros, and cons of potential pet roaming in Minecraft.

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  • The Citadel | Mushroom Island
    • Building around the command center.
      • Repeating the main level bay door design on the south, and west wings, and experimenting with rough interior layout, and block choices for the floor of the facility.
      • Started filling in the panels of the other command center wings.
    • Built a temporary wool farm with two sheep.
      • A neat little wool farm that uses a glass block pushed into the face of the sheep to pop the wool up, which is then collected by a simple water stream above the sheep.
  • The Minecraft Survival Guide, Season 3
    • Completed the latest layer of the beacon mine for the David Copper Aging Machine.
    • Tricked an end gateway into generating in the void, and then broke all the bedrock around it to allow for a custom gateway build.
      • This is potentially a great way to transport a happy ghast around The End.
      • Makes one wish for a “fast travel” system that would allow for better exploration, and base building in the End.
        • Hopefully that’s in the development scope if Mojang is considering an update to The End.

FROM: Imperfect Imp
SUBJECT: Camel Powered Villager Curing

Hi Pix, and Joel,

With Mounts of Mayhem about to release, there’s some discourse about the camel husk, and its riders. It’s a very powerful combination of mobs, and they make deserts even more inhospitable. However, there’s also a very practical use for these mobs that I haven’t heard anyone mention.

The camel husk provides an easy villager curing setup with a zombie, and the Parched that shoots weakness arrows. I think Mojang is doing a great job with features that have more depth to them than they appear to have. What do you two think?

Imperfect Imp was shot by a Parched he didn’t see, because he accidentally made a darkness potion instead of night vision.

FROM: Tim S.
MEMBER: Landscape Artist
SUBJECT: A Quick Nautilus Note 

Hi Pix, and Joel,

As a bedrock player, I am looking forward to the nautilus. Since doors get waterlogged on Bedrock Edition, exploring shipwrecks early game is way more difficult than it’s worth, but with a nautilus I will feel a lot more comfortable exploring those underwater structures.

Tim didn’t drown while raiding a shipwreck because he found a nautilus.

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Pet Pathfinding Potential

Bouncing around like a happy ghast off of Ji’s email idea Jonny, and Joel share their thoughts on how passive mob pathfinding could be added to, and improved upon to add more life to builds, and a bit more control over pets in Minecraft.

FROM: Ji
MEMBER: Landscape Artist
SUBJECT: Happy Tamed Friends

Hello!

Happy ghasts have been added with a useful (if sometimes exasperating) feature of free roaming near the block they were last interacted with when unmounted.

I think many players would love to see that added to tamed pets like dogs, cats, and parrots. Personally I’d love to see cats be able to lounge on beds, and have birds flutter about in the trees without the need of them following me. It would add more movement to builds!

What are your thoughts?

Cheers!

Ji fell from a high place while trying to get A Complete Catalogue (The cat was fine though.)