
The Spawn Chunks 376: Ride Or Die
Podcast Audio
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Joel, and Jonny discuss technical tweaks to the feature complete, upcoming Mounts Of Mayhem drop, then answer listener email about Minecraft vanilla vibes, texture parity, and nitwit parties.
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Joel
Twitch | YouTubeVODs | The Citadel Cafe | Twitter | JoelDuggan.com
- The Citadel | Mushroom Island
- Worked on putting together a build palette for the mushroom island command center.
- One clear challenge of working in a sci-fi area is the limited number of blocks that actually work for futuristic materials.
- Trying to move away from the stone, and andesite greys where they were used so heavily in Westhill.
- Working with polished variants of tuff, deepslate, and diorite, along with cyan terracotta, and grey concrete with orange terracotta, and smooth red sandstone for accent colours.
- Looking to work in some blues as well after more of the form is complete.
- Command Center Block Palette (YouTube.com/JoelDugganVODs)
- Filling in two facing panels of the large brutalist style wings of the command center doing some A/B testing on material, and adjustments to shape, and depth. There will be a lot of back, and forth until a final design is reached.
- Command Center Wall Panels (YouTube.com/JoelDugganVODs)
- Command Center Wing Material – Part 1 (YouTube.com/JoelDugganVODs)
- Command Center Wing Material – Part 2 (YouTube.com/JoelDugganVODs)
- Command Center Design Iteration – Part 1 (YouTube.com/JoelDugganVODs)
- Worked on putting together a build palette for the mushroom island command center.
Jonny
- The Minecraft Survival Guide, Season 3
- Started digging out the next section of the beacon mine for David 6.1.
- Discovered a double zombie spawner, and considering turning it into a drowned-conversion copper farm.
- Pros:
- A convenient location for a copper farm
- A fun spawner project I’ve never tried before
- Would load the copper aging machine while in use.
- Cons
- A fairly low yield farm.
- it’s in the area where more copper aging circuits were planned to be built
- Player needs to be there for the farm to function.
- Pros:
- Redstone-assisted Copper Aging! – Minecraft Survival Guide S3 (YouTube.com/Pixlriffs)
- Discovered a double zombie spawner, and considering turning it into a drowned-conversion copper farm.
- Started digging out the next section of the beacon mine for David 6.1.
Minecraft News
- Minecraft: Java Edition Snapshot 25W46A (Minecraft.net)
- Minecraft: Bedrock Edition 1.21.123 (Feedback.Minecraft.net)
- Minecraft: Bedrock Edition Beta & Preview 1.21.130.27 (feedback.Minecraft.net)
Chunk Mail
FROM: Elkhorn95
MEMBER: Landscape Artist
SUBJECT: Description
Hey Jonny, and Joel,
I agree with your assessment that the Mounts of Mayhem drop feels a little lackluster in its offerings, but one thing it does seem to be doing is filling in mob “parity” gaps – a desert skeleton to go with the desert zombie, zombie horse, and a camel husk to go with new undead nautilus.
Could Mojang use these kinds of smaller drops to add some block parity as well? I’m thinking cracked stone, and stair variants, tile textures for more of the various stone types, or walls for the polished versions of the older stone types etc., or would that add too much to these smaller game drops?
Curious to hear your thoughts,
Elkhorn95 rode his zombie horse off a cliff daydreaming about stone, andesite, diorite, and granite tile blocks.
FROM: PopeyePopscicle
SUBJECT: More Non-Nitwits
Hey there Spawn Chunks!
My son, and I have been listening to you lately, and he has an idea that might be off-topic, but he’s really excited about it. When a nitwit villager breeds with a non-nitwit villager, they should have a 10% chance of having twins. If two nitwits breed, it would be a 33% chance of twins. This would give nitwits a function in Minecraft, though very small.
PopeyePopsicle was slain by a skeleton.
FROM: Wilder
MEMBER: Landscape Artist
SUBJECT: Vanilla Vibes
Hi Pix, and Joel,
Joel, do you find the furniture data pack you use in Westhill feels like vanilla Minecraft? Whenever I see furniture in Minecraft, I find it immersion-breaking, and kinda jarring. There’s just something about the giant hunk of stair in the middle of a room.
Do you find it important to maintain a vanilla vibe when adding mods or data packs?
Wilder got squished by all the stairs he was trying to arrange.
- List of data packs, and mods that Joel uses on The Citadel (Google Drive Sheet)
FROM: Lebasik18
SUBJECT: Drowned Mounts (July 1, 2025)
Hi Pix, and Joel,
I was listening to Episode 356, and while you were talking about players riding turtles I had the idea of drowned mounts. When I am swimming or looting underwater ruins, I find the drowned really easy because they are so slow, and it would be nice to have more of a challenge in the water at night.
What if baby drowned could ride turtles, or even dolphins? I’d love to hear your thoughts on the matter.
I love listening to the podcast!
Lebasik18 was slain by drowned jockey while swimming.
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