
The Spawn Chunks 369: Unpacking Minecraft Live September 2025
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Jonny, and Joel recap the Mobs Of Mayhem announcement from Minecraft Live, look forward to the pending release of The Copper Age, and give their first impressions of the nautilus mount, and the spear coming to Minecraft.
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Joel
Twitch | YouTubeVODs | The Citadel Cafe | Twitter | JoelDuggan.com
- The Citadel | Westhill
- Lush Cave Lighting
- Finished lighting up the lush cave under the mushroom island. A solid two streams of work.
- Added a “porthole” to the top center of the lush cave to make it easy to fly in, and out of.
- Measured out the dimensions of the lush cave, and the dimensions of the mushroom island.
- The lush cave is about 130×130 blocks, but it’s an “L” shape.
- ighting The Lush Cave – Part 1 (YouTube.com/JoelDugganVODs)
- Lighting The Lush Cave – Part 2 (YouTube.com/JoelDugganVODs)
- Lighting The Lush Cave – Part 3 (YouTube.com/JoelDugganVODs)
- Mushroom Island
- Sorted out the center of the mushroom island, and set up a staging area nearby in what felt a little more central to the landscape.
- Mushroom island is about 700×700 blocks.
- Looking at making a shulker farm.
- Used the Shulkermites (Voodoobeard.com) data pack to get a shulker on the mushroom island since it’s tens of thousands of blocks away from spawn.
- Also looking into mob farm designs with a central drop shoot for the lush cave.
- May pivot to create a focused creeper farm.
- Early Plans For The Mushroom Island – Part 1 (YouTube.com/JoelDugganVODs)
- Early Plans For The Mushroom Island – Part 2 (YouTube.com/JoelDugganVODs)
- Early Plans For The Mushroom Island – Part 3 (YouTube.com/JoelDugganVODs)
- Sorted out the center of the mushroom island, and set up a staging area nearby in what felt a little more central to the landscape.
- Lush Cave Lighting




Jonny
- The Minecraft Survival Guide, Season 3
- Work continues on the dig for the copper aging machine.
- Currently cutting through a geode, and several layers of caves!
- Distracted briefly by creating an upside-down witch riding a chicken.
- I’m Diggin It – Minecraft Survival Guide LIVE (Twitch.tv/Pixlriffs)
- Last Dig Before Minecraft Live – Minecraft Survival Guide LIVE (Twitch.tv/Pixlriffs)
- Also deep-diving Trial Vault mechanics again to combat comments from people who still think you can time them.
- You can’t time the loot of a Trial Vault. The loot is determined by the world seed, the same way as the world seed determines loot for chests.
- Work continues on the dig for the copper aging machine.




Minecraft News
- Minecraft Live September 2025: The Recap (Minecraft.net)
- Enter The Nautilus! Minecraft Live Sep 2025 Co-stream & Reactions (YouTube.com/TheSpawnChunks)
- Minecraft Live – September 2025 (YouTube.com/Minecraft)
- All About The Copper Age (YouTube.com/Minecraft)
- First Look: Spear and Nautilus (YouTube.com/Minecraft)
- Unveiling Mounts of Mayhem (Minecraft.net)
- Enter The Nautilus! Minecraft Live Sep 2025 Co-stream & Reactions (YouTube.com/TheSpawnChunks)

- Minecraft: Java Edition 1.21.9 Pre-release 4 (Minecraft.net)

- Minecraft: Java Edition 1.21.9 Release Candidate 1 (Minecraft.net)

Chunk Mail
FROM: CJ RV Williams
SUBJECT: Nautilus
Greetings Pix, and Joel,
One of the things that I think could help the nautilus mob go from an interesting aside to something more useful is a way to transport it out of water. That way we can take it to underground aquifers when caving, and between bases for underwater building, and terraforming. Using a lead on an aquatic mob to move it through caves both feels like it should kill the nautilus, and would be unwieldy. The nautilus seems too big to fit in a bucket like axolotls…
Do you think a way to transport these mobs would be a good idea, and how would you implement it?
Cheers,
CJ
CJ died while trying to defend his newfound nautilus from an underground army of creepers while it slowly crawled to the nearest aquifer.
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Mounts Of Mayhem
Mounts Of Mayhem is the final Minecraft game drop of 2025 and it will bring an all-new ridable mob out of its shell, and resurrects another from the dead. (Or at least from Creative Mode). Jonny, and Joel share their initial thoughts on the nautilus, the zombie horse, and a pointy new player weapon, the spear.

