The Spawn Chunks 303: Being Resourceful In Tricky Trials

Jun 24, 2024 | podcast

Jonny, and Joel dive deeper into the new Trial Chambers, exploring their usefulness beyond a combat experience. Builders take note! Plus, listener email about enchanting gold armour, and changing gear on the fly.

Support The Spawn Chunks on Patreon

Login

Joel

  • The Citadel | Westhill
    • Added a pumpkin wagon, and a custom tree to the front lawn of the pumpkin farm, making sure the view of the farmhouse was unobstructed as players approach down the main farm path.
    • Psonic21 in Twitch chat suggested a custom compost pile to fill in the space I’d left blank.
    • Continued the custom detailing of the pumpkin patch on the north side of the farm, and added a chopping block, with an axe, and pumpkin seeds on the ground using the Armour Statues data pack.

Jonny

  • The Minecraft Survival Guide, Season 3
    • Located a second Trial Chamber to take the Ominous Keys to.
      • Received a Heavy Core from tan Ominous Vault there, and immediately crafted the Mace.
      • Enchanted the Mace with Density IV, and smashed a few things.
    • Mined a ton of resources from a Trial Chamber that was cut off by previous terrain generation.
    • This week will be backlogging a couple videos for time away next week, including a Q&A video, and more poking around in Trial Chambers.

Minecraft News

FROM: MakinS260
SUBJECT: Underutilization Of Gold Armour

Dear Jonny, and Joel

I am a middle schooler, new to Minecraft. and the podcast, and love both! I can only play Minecraft twice a month, so I use the podcast to stay in the loop. 

I think that golden armor – rarer than iron armor but having less protection – should have another property to encourage new players like me to mine for gold. Since gold is associated with the nether, I think gold armour should give a degree of fire resistance for every piece of armor worn. A full suit would give full fire resistance, and so on. Because the nether is a fiery place, it would give new players a bit of comfort because they can’t make fire resistance potions or get a fire resistance enchantment very easily. I would especially find comfort in knowing that if I fall in a lava pool I could get out before I die, and loose all of my items. 

To balance this, gold armor already has low durability, and I think resisting fire would wear the armour down faster.

Excited to hear what you think of this!

MakinS260 died while swimming in lava because he forgot his golden armor in the overworld.

FROM: SW Escobedo
SUBJECT: Enchantment Inventory Crossover

Hey Pix, and Joel!

I was listening to Episode 301 where you talked about the undesirability of fire, and blast protection compared to general protection, as well as how the highest enchantment level isn’t necessarily best for the Wind Burst enchantment. It got me thinking about the staleness of the enchantment meta, and how it could be partially solved by something you discuss on the show often: an inventory update! 

What if as part of an inventory overhaul, Mojang gave the player several slots for each type of armor as well as a dedicated weapon, and tool hot bar. I think the player base would be more interested in creating armor, and tools for specific uses if they could carry multiple sets without sacrificing inventory spaces for blocks, and other items. 

What do you think? 

SWEscobedo died to cave spiders because who on earth uses bane of arthropods?

Thank you to our Patrons!

Content Engineers

GundarHStriker

Hunter555

Jumbosale

MindTripMedia

PartyVoyager

Yitz

Ore Producers

ArchaeoPlays

Fire_Dragon_19

Keileon

Loewe88

Sarunint

TheN00K1E

Community Miners

Alexander

Banchor

Brock

Cynebeald

Dosage

ErikTheP

Gingerlily

GrandpaCrafter

HarryBob1011

Ikea Sub

Jeffrothian

KraftDragon

Loki_Icarus

LuckyLittleUnicorn

MavisNightwine

Nerdpants_McGee

OhDoctor

Protius

Rocktiki

Scotsman

Shakespeargirl

Smurph588

TheVixen38

UNinja12

Xacris

Join us on

What’s In Tricky Trials For Builders?

On the surface (but also below) Minecraft 1.21 is a combat-focused updated. Jonny, and Joel move the mental blocks out of the way, and talk about how the Tricky Trials updated can appeal to other, non-combat focused players, providing a lot of resources, convenience, and unique building opportunities.