The Spawn Chunks 286: Leggo My Add-ons

Feb 26, 2024 | podcast

Joel, and Jonny discuss how add-ons coming to Minecraft: Bedrock Edition have huge potential to change the way players experience the game, take a look back their own Minecraft experiences, and look forward to challenges ahead.

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Joel

  • The Citadel | Westhill
    • Working south along the Spruce River along the section that borders Westhill.
      • The large mountain to the west – Westhill’s namesake – needs some TLC.
      • Replacing dirt, diorite, and granite with stone, and some andesite here, and there.
      • Will be making not of any points of interest that need extra attention.
      • The Citadel – Western Cliffs (Twitch.tv/joelduggan)
    • Some custom cliff, and landscaping work will be needed where the Westhill curtain wall meets the mountain, as they’re both made of the same grey stone, and related blocks.

Jonny

  • Minecraft SOS
    • The new SMP teased last week on The Spawn Chunks has launched!
    • It’s a Hardcore server with a revival mechanic.
      • Each member starts with a ‘fate coin’, which can be spent to revive a server-mate.
      • The supply of fate coins is limited, but there will be server-wide events that allow for new fate coins to be distributed.
      • This is where the Solstice-5 inspired “terrain extractor” build will be constructed!
  • Minecraft Bingo
    • Logged a personal best on Thursday, February 22 with a time of 22:18!
  • The Minecraft Survival Guide, Season 3
    • Ender chest organization.
    • Bone meal flower farms.

Minecraft News

  • Introducing Add-ons (Minecraft.net)
    • Change your game, your way. Add-ons have been added to the Minecraft Marketplace for Minecraft: Bedrock Edition.
FROM: Tugi Fox
SUBJECT: Floating Islands Biome

Dear Joel, and Pix,

Minecraft used to be known for its crazy terrain generation – floating islands, sand arches, etc – but in recent years it feels like the game has become less and less exciting in that respect as Minecraft terrain is trying to become more “real”. I feel like this is a shame. Exploring new worlds in older updates was exciting when you came across weird, and wonderful terrain, something about it triggers the imagination. I have always felt generated floating islands are an inherent and instantly recognisable part of the game.

What about introducing a floating islands biome? Hovering above plains, or off the tips of mountain peaks, floating islands could be a really cool way to help inspire more fantastical builds, and bring the End-Game progression back into the Overworld. Floating islands could be a wealth of new building materials. I also envision generated structures that help explain the Floating Islands story, as well as a new flying/gliding mob, like a flying squirrel.

These resources would be difficult to access, without having the ability to fly. So you can lock ammasing large quantities of new building materials behind a tech tree that requires going to The End.

Curious to know your thoughts on Minecraft’s floating island legacy, and your opinions on whether or not it’s worth preserving.

Tugi Fox fell to his death after trying to ride an archaeopteryx.

FROM: JudeB
SUBJECT: Creating The Bogged

I’ve been listening to your latest episode about the bogged, and was thinking of their relationship to the stray. A lesser known feature of the game is that if a skeleton sits in powdered snow for long enough it will change to a stray. What if the bogged were created when a skeleton sinks in swamp water similar to how a zombie changes into a drowned? Maybe limit bogged to only be created in mangrove, and regular swamp biomes? 

I am curious what you think.

JudeB drowned trying to see if he too can have moss growing out of his bones.

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Thinking Back, And Thinking Ahead

Jonny talks about the server wide, and some personal restrictions being applied on the Minecraft SOS server, and how that has effected gameplay, progression, and a reflection on the value of some blocks, and Minecraft gameplay features sometimes taken for granted in the modern version of the game.

Joel is thinking ahead to future projects, and discusses his process of work though potential challenges, letting unanswered questions percolate, and his plans to transition slowly into new ideas.