The Spawn Chunks 274: Stocking Up On Inventory

Dec 4, 2023 | podcast

Joel, and Jonny cover the last details of Minecraft 1.20.3 now in the pre-release stage, then unpack several emails from the community about the crafter, the player interface, and how new chest ideas could help with Minecraft inventory management.

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Joel

Jonny

  • The Minecraft Survival Guide, Season 3
    • With one legit Wither fight complete, and more beacons required, this week saw an expiration of the various, and easier ways to fight The Wither.
    • Avoiding future problems getting stuck without honey blocks, a long awaited honey farm has been built.
    • Keeping up on kelp farming, and anticipating the use of the crafter in farms like this in the future.

Chunk Mail

FROM: LermWerm
SUBJECT: Is The Crafter An Inventory Solution?

Hi Joel and Pix, 

Long time listener, first time writer. Do you think the crafter is a partial solution to inventory management? 

Take everyone’s “favorite” crafting example: the dispenser. Instead of having to fill my inventory with cobble, and redstone, throw a bunch of bows on the ground, and start crafting, I just need to fill input chests with all the necessary materials, and let the crafter do it’s magic, freeing time, and space in my inventory to complete other tasks. I can even auto-craft the bows! Granted, it takes time to fill those input chests, but I think that the crafter alleviates the strain on the inventory when we want to craft large amounts of tedious blocks. 

What do you guys think? Would you call the Crafter a inventory management solution?

LermWerm died from a cave spider whilst trying to hook up their string output from the cave spider farm, and accidentally let the spiders out.

FROM: BigHippo
SUBJECT: Better Auto Crafting

Hi Pix and Joel,
 
I was listening to your most recent episode (268) where you were discussing preliminary crafting of sub-block variants like stairs and slabs using the new crafter block. This made me realize that we can’t use stonecutters to get better value for our wall or stair crafting with the auto crafter. This actually seems really balanced. Players either get higher resource efficiency with the stonecutter or less effort with the crafter. This is reminiscent of amethyst farms where manually mining them with fortune yields more than piston powered automatic farms.
 
Interested to hear your thoughts,
 
Thanks for an amazing podcast!
 
BigHippo automatically trimmed his armor with the auto-smithing table. 🙂

FROM: DaMuCa
DISCORD MEMBER: Landscape Artist Member
SUBJECT: More Stuff Without Clutter

Hi Joel, and Jonny,

I had an idea that tied in with your discussion on Episode 273 about no GUI crafting, and it also doesn’t add to inventory clutter. 

How about having different chest types? They could be made by shift clicking redstone dust, an iron ingot, or a gold ingot (etc) on a chest to change it. If the chest is broken then the player would get the chest, and the crafting item back. 

I’m sure there are other blocks where this type of mechanic could work.

Keen to hear your thoughts on this!

DaMuCa didn’t get blown up by a creeper because he wasn’t looking at a GUI.

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New Chests, Who This?

Joel, and Jonny return to the topic of Minecraft inventory management, this time cracking the lid on the idea of new kinds of chests, with new GUI – or lack there of – and new gameplay features that could help Minecraft players stay organized as the pallet of blocks continues to expand.