The Spawn Chunks 242: A Rocky Start For Minecraft Legends

Apr 24, 2023 | podcast

Joel, and Jonny review the light changes in the latest Minecraft: Java Edition snapshot for Trails & Tales, answer listener email about minor releases, and modded mindset, then dive banner first into their full review of Minecraft Legends.

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Chunk Mail

FROM: Elkhorn95
DISCORD MEMBER: Landscape Artist
SUBJECT: Dot Updates And The Flattening

Hi Jonny, and Joel!

Set your Wayback Machine to 1.13, (the Update Aquatic) and recall “The Flattening” – a major change to the underlying code that changed IDs from numbers to descriptors, and eliminated character limits allowing for longer block names, and expanding the potential block inventory. We saw an immediate impact with the addition of prismarine slabs, and stairs. A taste of things to come in 1.14 when we got slabs, stairs, and walls for a whole host of existing blocks with a few glaring exceptions. (Looking at you, cracked stone brick slabs, and stairs, and you quartz walls).

Since then, we’ve gotten new blocks (like blackstone) with the full array of sub-blocks, and even a new tile block variant for deepslate. Some of the older blocks are still lacking those sub-block variants, and other new blocks that could use them aren’t given them (Tuff, calcite, concrete, etc.)

With the update cycle change of smaller bug-fixing, dot-updates (like 19.2, .3, .4), wouldn’t those be a great place to start adding these sub-blocks in?  Instead of just bug-fixes or quality of life updates, Mojang could fill out missing block variants. “Here’s a bunch of bug fixes, and hey – quartz walls!”

“Mighty” curious to hear your thoughts on the concept.

Elkhorn95 was blown up by a creeper trying to crack stone brick slabs, and stairs.

FROM: Luna
SUBJECT: Not Having To Mod Anymore

Howdy Pix, and Joel!

In the nine years that I’ve been playing Minecraft most of my playtime was in modded. Though not because of additional content. I always found some of Minecrafts mechanic unintuitive, small things like uneditable signs, or crafting being tedious, or big things like villager mechanics.

I have always download hundreds of tiny mods, to tweak those features, but increasingly as Minecraft keeps updating, especially with updates like Village & Pillage, with new workstations, and Caves & Cliff’s, and now Trails & Tales with a bunch of customization features, I find my mod list whittled down to just performance mods as I become more satisfied with vanilla Minecraft.

I find myself at an impasse, should I switch to vanilla, where the game is stable if a bit familiar, or should I keep modding, where there can be wild changes that activate my brain into “Ooh! New, and shiny”, while sometimes being a crashy mess with weird troubleshooting problems?

You see this dichotomy of players wanting more quality of life updates vs shiny new things in the community as well. Some players even growing bored with the more methodical updates, while others want more established features. Food for thought I guess.

Luna died of her computer exploding from too many mods.

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A Rocky Start For Minecraft Legends

Joel, and Jonny discuss their full impressions of Minecraft Legends now that the game has been out for almost a week. While ultimately a rocky start, Minecraft Legends has potential. Joel, and Jonny walk through the experience of the early campaign, PvP matches, challenge maps, and speculate on what may be coming in the market place. Where Minecraft Legends presents a unique way to experience the world of Minecraft, with clever story beats, unique gameplay methods, and an animated, veracious, if not a little dense enemy in the piglins, it also has shortcomings that on the surface seem minor, but pile up to become a real hinderance to the game experience. Minecraft Legends can be fun, when it’s not getting in its own way.

Minecraft Legends

 

Minecraft Legends Reviews