The Spawn Chunks 241: Outgrowing The World

Apr 17, 2023 | podcast

Jonny, and Joel share the latest Minecraft 1.20 changes, and parity updates in the latest Bedrock Edition Preview, get ready for the Minecraft Legends launch, and answer listener email about block tags, gold armor trim, snowy sniffers, and outgrowing a long term Minecraft world.

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Joel

Jonny

Minecraft News

Chunk Mail

FROM: Daniel H.
SUBJECT: Replaceable Blocks

Hi Joel and Pix,

Regarding your discussion of replaceable blocks in Episode 240, replaceable is a block tag, which is how Minecraft defines a lot of its data; you can control block tags with data packs, and the default vanilla data pack has a default list, which you can find on the Minecraft Wiki Tag page, or your F3 debug menu. The replaceable tag list is a different list than enchantment_power_transmitter‌, which is what you can put in between the table, and the bookshelf, but that tag is just a reference to the replaceable tag by default. Another tag added was entchantment_power_provider, which by default is just bookshelves, but you can now extend it to include chiseled bookshelves.

FROM: Stora AS
DISCORD MEMBER: Ore Producer Member
SUBJECT: Outgrowing The World

Hi Pix and Joel,

I wanted to hear your thoughts on a subject that is close to me right now… Growing out of your world.

I think this is something that happens to us all now and then. You are playing an a server (or in a single player world) with huge plans, when you realize that there need to be more players in this world. It could be that players have left the server or that there were too few from the start. Leaving the world behind is not an option because of all you have done, and all the future plans.

How do you get players interested in joining a server that has been around for a while, and the servers early game is long gone?

I know that a lot of players play on multiple servers, but that doesn’t work for me.

“Stora AS was lost in the void, while trying to merge all the worlds into one”

FROM: CorporalNarwhal
SUBJECT: Trimmer Piglins

Greetings, Jonny and Joel, my favorite podcasting duo! 

I’ve had an idea concerning piglins, and armor trims recently: What do you two think about the mechanic of wearing the trim you find in bastions (in gold, obviously) acting as a piece of gold armor to deter piglins? 

As an endgame player myself, swapping between my combat/exploration netherite boots, and my much-less-durable gold boots whenever I enter the Nether has gotten old pretty quickly. Perhaps if you were to trim one or more pieces of your armor with the Snout trim in gold, it would act as a piece of gold armor while still providing the benefits of netherite? After all, isn’t that one of the reasons we have armor trim now? 

I’d love to hear your thoughts. Keep up the awesome show, and thanks for providing lots of material for road trips!

CorporalNarwhal died trying to convince the brutes that it really IS gold!

FROM: Hex
SUBJECT: Snowy Sniffer

Hi Jonny, and Joel!

After listening to your podcast regarding the sniffer sneak peek we received a few weeks ago it motivated me to make a concept for the sniffer:

The idea is that, whenever the sniffer is in snowy weather, its skin would change to have snow covering its back! The snow would melt back to normal in a warm biome, or if the player uses a shovel on it, giving a snowball in exchange.

This would give the sniffer more of a place within a world that isn’t native to them. It is also common for large mammals to gather snow on their back during winter. Imagine a large herd of them, lumbering across a white tundra, all thriving thanks to the player. I believe world interaction is key with the sniffer.

I am curious to hear what you think of the concept! I’ve included a picture of a snowy sniffer my friend helped me render.

Best regards,

Hex

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