The Spawn Chunks 235: Making Trails And Telling Tales

Mar 6, 2023 | podcast

Jonny, and Joel explore the changes in the latest Minecraft Java Edition 1.19.4 Pre-release, and the squashed bug fixes in Bedrock Edition, then sniff around suspicious sand loot tables, and discuss the name, and mission statement, of Minecraft 1.20, Trails And Tales.

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Joel

Jonny

  • Minecraft Bingo
    • More fun in Minecraft Bingo in 1.19.3, and a new best time of 43:12, recorded on a co-op stream with BrunoDanUy.
    • Bruno streamed some solo runs after the co-op stream, and now boasts a better time by 1:40.
  • Empires, Season 2
    • Actually getting some building done on Empires, which is mostly landscaping right now, the early stages of the custom cliff landscape that will eventually be home to a castle.
    • The resource grind for materials to actually build the castle is coming this week.

Chunk Mail

FROM: Pine1needle
SUBJECT: The Update Name Has Arrived

Hi Jonny, and Joel

I have no idea whether this was inspired by my suggestion on Episode 233 but I like to imagine that someone at Mojang may have heard my suggestion, and then thought “What if we did that but made it rhyme?” 

What do you guys think of the official update name?

Pine1needle ate trail mix as he counted the number of people online misspelling “Tales” as T-A-I-L-S

FROM: Tkander26
SUBJECT: Suspicious Sand: A Peaceful Solution?

Hi Pix and Joel, 

I have loved your discussions about the different ways to play Minecraft, and the new additions to the game. On Episode 233 you both commented on how odd some of the drops from suspicious sand were to you; finding gunpowder, tnt, and other things that seemed linked to the desert temple loot table. 

What if the loot table for suspicious sand included items that peaceful players could use to “win” the game or were otherwise unable to access like blaze rods, slime and other mob drops (Except rotten flesh, no one needs that.) along with other treasure items like diamonds and gold? This would require suspicious sand to be a bit more available than just the one room in the desert temple, and desert wells, but I think it could be a fun way to help peaceful players have access to things they otherwise can’t get without changing game difficulty. What are your thoughts?

Tkander26 dried up in the desert searching for all the suspicious sand.

FROM: Rebel JC
SUBJECT: Incentivizing Exploration

Hey Pix and Joel!

I wanted to reach out about your recent podcast Episode 233 “Smells Like Cherry Groves.” I liked how you guys touched on the new horse breeding changes in 1.20, and how it could benefit explorers. This got me thinking about exploration in Minecraft, and how it’s not as popular as building or redstone projects.

I think the reason for this is that there isn’t really a big incentive for exploring the far reaches of a Minecraft world. While builders can show off their impressive builds, and redstoners can showcase their amazing machines, explorers don’t really have much to show for their journeys in the world.

Personally, I think it would be more exciting to explore if there were unique biomes, mobs, or treasure items that could only be found many thousands of blocks away from spawn. (Bring back the Farlands perhaps?) 

What could Mojang add to the game that would make you personally excited for exploration?

RebelJC traveled all the way to the edge of the world… and it looked just like spawn.

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What could Mojang add to Minecraft that would incentivize, and reward exploration?

Springing off of the email from RebelJC, Jonny, and Joel discuss what motivates them to explore in Minecraft, what it would take to push them to explore more often, and take a look at some extreme examples – for good or ill – of players testing the limits of in-game exploration.