The Spawn Chunks 234: Pre-Releases, Pots, and Potions
Joel, and Jonny discuss the latest changes, and bug fixes in Minecraft 1.19.4 Pre-release 1, and 2, changes to decorated pots in the 1.20 experimental features, and answer listener email on archeology loot tables, wood cutting, and playing together, apart.
Joel Duggan
Pixlriffs
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Joel
- The Citadel
- Details along the north road of Westhill proved to be challenging in places. Added some micro builds like wheelbarrows, carts, and the like. Sometimes revamping a building to have a window, or dormer was the better option to more “street clutter”
- The Citadel – North Road Details – Part 1 (Twitch.tv/joelduggan)
- The Citadel – North Road Details – Part 2 (Twitch.tv/joelduggan)
- The Citadel – North Road Details – Part 3 (Twitch.tv/joelduggan)
- The Westhill River Bridge was one of the first things built in Westhill, and it now has been fully textured, and detailed, with changes made to the moethod of climbing the towers.
- The Citadel – Detailing The Westhill River Bridge (Twitch.tv/joelduggan)
- The Westhill river has been detailed within the town borders. More river-scaping, and details are still needed as the river winds south around Lowtown, and past the west docks.
- The Citadel – The Westhill River And The West Gate – Part 1 (Twitch.tv/joelduggan)
- Took on the challenge of adding a wooden gate to the west gate, which is built at an angle. It worked out pretty well! Needed it to look sturdy enough to be protective, because a portcullis on the angled gate would have been nearly impossible to add.
- Details along the north road of Westhill proved to be challenging in places. Added some micro builds like wheelbarrows, carts, and the like. Sometimes revamping a building to have a window, or dormer was the better option to more “street clutter”
Jonny
- Minecraft Bingo
- ‘Fetchr’ by NeunEinser has been released for Minecraft 1.19!
- The Previous version was in 1.16.5, before the 1.18 terrain generation changes.
- The world download for Java Edition can be found at:
- Github.com/NeunEinser/bingo (GitHub)
- A few rounds of Fetchr were streamed over the weekend on Twitch, with highlights including stumbling into an Ancient City while looking for sculk sensors, and an impromptu woodland mansion raid to steal bookshelves.
- Minecraft Bingo in 1.19! (Twitch.tv/Pixlriffs)
- Current personal best time is 53:18.
- ‘Fetchr’ by NeunEinser has been released for Minecraft 1.19!
Minecraft News
- Minecraft: Java Edition 1.19.4 Pre-release 1 (Minecraft.net)
- Minecraft: Java Edition 1.19.4 Pre-release 2 (Minecraft.net)
- Minecraft Beta & Preview 1.19.70.24/25 (feedback.minecraft.net)
Chunk Mail Dispenser
FROM: Shunosaurus
DISCORD MEMBER: Landscape Artist
SUBJECT: Getting Inspired With Archeology
Good Morning Jonny and Joel!
I’ve been loving what Minecraft has been doing with the archeology feature so far, but I do feel like at the moment, more unique loot could be added. What if, near the base of structures, there were unique blocks hidden in suspicious sand (or suspicious dirt) that included unique types of chiseled sandstone or stone or other stone-like blocks? These could be anything from Prismarine pillars to a misprinted block of chiseled sandstone. The mechanic here would be that after you have obtained one of these blocks, you are then allowed to craft it in the stonecutter. I think this would add an interesting extra dimension to archeology, encouraging exploration while not forcing players to travel thousands of blocks for a just a handful of decorative blocks.
What are y’all’s thoughts on this? Do you think that archeology could use more items or blocks to help encourage exploration and make every dig feel more unique?
Shunosaurus had his misprinted chiseled sandstone taken away, because it belongs in a museum.
FROM: Jeffrothian
DISCORD MEMBER: Community Miner
SUBJECT: Sawing Some Logs
I recently reorganized my sorting system to add a space for bamboo wood, and cherry wood – using Pixlriffs design – and I was rebuilding a barn this weekend with a variety of existing planks and logs in many different cuts, so I have lumber on my mind.
As I clumsily churned out steps and fencing in groups of 4, I was “pining away” for something akin to the stone cutter to allow me to have more control over some of the crafting. With all this new lumber, I think it’s high time for a table saw in Minecraft. Not only would this allow for odd numbers of items, but it would also dispense with remembering recipes precisely. Maybe a table saw block could even just take any necessary sticks from the input of wood and output extra as “scrap.”
Jeffrothian was cut down by a zombie while trying to estimate how many stacks of four steps he needed for a roof.
- Data Pack Crafting Recipe Generator (crafting.thedestruc7i0n.ca)
FROM: Classy_Phantom
SUBJECT: Lending A Helping Sand.
Dear Joel and Jonny,
Long time listener of the podcast here, and I’ve especially been enjoying the recent guest speakers!
One of the recurring discussions you two have had over the years seems to be a decent, “Minecrafty” mechanic for renewable sand. While listening to last week’s podcast on your discussion of archeology, I was struck with inspiration. In the real world, sand comes from wind or water eroding larger rocks, and mineral deposits. Knowing this, I believe that the new archeology pots could be an excellent way to “collect” new blocks of sand over time.
For example, what if placing a pot underwater in a river biome accumulated layers of sand inside of the pot, similar to the way cauldrons accumulate rain water? Or, simply placing a pot on the ground in a desert biome eventually fills the pot with sand because of the “wind”? Or, what about placing a block of sand above dripstone, causing sand particles to drip down into pots similar to regenerating lava with dripstone?
The sand could then be obtained using the “piggy bank” mechanic where smashing the pots with a tool drops the pottery shards or bricks, and a number of sand blocks.
Obviously the pots themselves would need a small tweak to be able to visually indicate that they are full, but I feel this would be the perfect way to round out Archeology. Would love to hear your thoughts!
Classy_Phantom drowned while trying to place hundreds of clay pots at the bottom of a river.
FROM: SurreaNeil
SUBJECT: Playing Solo Together
Hi Joel and Johnny,
Recently my friends have pointed out to me that, even though we are on a multiplayer server, I tend to distance myself from them and do my own thing, while they work together on builds and bases.
I like the control I get when playing on my own; I never log back in to see my building palette to be completely changed out for something hideous, or worse.
How do you prefer to play on a server? And what might you recommend for someone like me to be more community oriented?
SurrealNeil died alone and 1024 blocks away from his friends.
FROM: Kokorodaki
DISCORD MEMBER: Landscape Artist
SUBJECT: Ancient Mobs
Hello there Joel and Pix,
So snapshot 23W07A had a ton of stuff in it for 1.20 that I am very excited to play with once the update arrives, but I’m emailing about something more tangential to the snapshot.
Mojang described the sniffer as ‘the first ancient mob’, which I think is a very interesting description, because it implies that the warden is not ‘ancient’, despite dwelling within the deep dark biome, and ancient cities. Perhaps the implication with the ancient city portal is not that it’s something the player will eventually get to use, but instead something that the wardens came through and used to invade the ancient cities. Personally, I was never invested in the ideas people were having about the portal leading to a new dimension or for fast-travel, so the potential that it’s there for the Lore is something I love.
Do you guys have any ideas of where Mojang might take the concept of ‘ancient’ mobs in the future? I don’t think any of the previous mob-vote mobs could work for it without taking them in a different thematic direction, but I’m sure Mojang have concepts for new ancient mobs they might add in the future.
Kokorodaki fell asleep amongst a sniffer’s fur.
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