The Spawn Chunks 228: Through The Looking Glass
Joel Duggan
Pixlriffs
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Joel
- The Citadel
- The depilate house on the river is finished! Along with custom landscaping, foliage, footpaths, and stone docks. Connecting the main roads to the river in as many places as naturally possible really helps make the town feel functional.
- The Citadel – Riverside Stone House – Part 5 (Twitch.tv/joelduggan)
- The Citadel – Riverside Stone House – Part 6 (Twitch.tv/joelduggan)
- The Citadel – Riverside Stone House – Part 7 (Twitch.tv/joelduggan)
- The Citadel – Riverside Stone House – Part 8 (Twitch.tv/joelduggan)
- Began blocking in, and selecting the blocks for a new stone tower along the river, not far from the depilate house, and taiga mansion. This build wasn’t pre-planned, so it’s being designed totally off the cuff.
- The Citadel – Mountain Tower – Part 1 (Twitch.tv/joelduggan)
- The depilate house on the river is finished! Along with custom landscaping, foliage, footpaths, and stone docks. Connecting the main roads to the river in as many places as naturally possible really helps make the town feel functional.
Jonny
- Empires, Season 2
- Still encasing the entire build of Hermitopia in glass. Thankfully doing the grind work on stream makes it less pane-ful
- The Glazing Of Hermitopia – Empires (Twitch.tv/pixlriffs)
- Still encasing the entire build of Hermitopia in glass. Thankfully doing the grind work on stream makes it less pane-ful
- R3spawn
- Teamed up with a few other server members to raid an ancient city with the Voice Chat Interaction mod that allowed in-game player proximity voice chat to be detected by skulk sensors.
- Ancient City Raid In Hardcore – R3spawn (Twitch.tv/pixlriffs)
- Voice Chat Interaction (Modrinth)
- Teamed up with a few other server members to raid an ancient city with the Voice Chat Interaction mod that allowed in-game player proximity voice chat to be detected by skulk sensors.
Minecraft News
- Minecraft Beta & Preview 1.19.60.25 (feedback.minecraft.net)
- Minecraft Beta & Preview 1.19.60.26 (feedback.minecraft.net)
- Player Feedback (aka.ms/cnwnarration)
- Making Minecraft Mobs: Meet The Camel! (YouTube.com/Minecraft)
Chunk Mail
SUBJECT: Vanilla Connected Glass
Hello Jonny and Joel,
I was recently thinking of adding a data pack or something to my Skyblock world to include connected glass textures for a major build project, and that got me thinking. It must be frustrating for console players to not have as easy access to connected glass textures as Java players, and I think I have thought up a strong solution for this to be added to vanilla.
Adding a reinforced glass block to vanilla that could be crafted similarly to dyed glass except with an iron ingot in the middle of the recipe could change everything. If this was a thing then regular glass could act as connected glass, like in many mods and data packs, while the reinforced glass could resemble the traditional glass we’re used to from Vanilla currently.
This would allow the ability to choose whether you want the connected glass texture or if you prefer the original look without being too expensive, and players from all platforms could enjoy the connected textures. Another perk to reinforced glass could be that if broken without silk touch it could still be picked up; alternatively, it could drop an iron nugget. Would love to hear your thoughts on the idea.
BludCount fell into the void, chasing his limited glass supply.
SUBJECT: Building A Long Term World
Hello Joel and Pixlriffs,
I’ve watched some of Joel’s Westhill VODs over the holidays, and felt inspired to start my own long term medieval city. I’ve been wanting to for years but never felt patient enough to gather thousands of blocks in survival.
I’ve started a new world and started planning, but I ran into a few problems.
First, I wondered whether you guys use random seeds or scout for a seed you like. I started on a random seed and got a really huge dark oak forest, but a lot of other useful biomes are literally thousands of blocks away, and I don’t know whether I should start over or stick with this world.
Second, I noticed Joel loses a lot of time having to walk to his bed every 10 minutes, and I run into the same problem. So here’s an idea that doesn’t really help on servers but may benefit solo players, allowing yourself a “build mode” and “live mode” as in The Sims.
While you’re building, you’d set the difficulty to peaceful and/or lock the daylight cycle using the gamerule command, and when gathering resources you set it back. I haven’t tried it yet because I keep forgetting, but maybe I will remember someday.
Would love to hear your thoughts.
ImpImperfect got lost in a dark oak forest trying to find Stony Peaks for calcite.
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