The Spawn Chunks 216: Hung Up On Hanging Signs
Joel, and Jonny share their hands on experience playing with bamboo, hanging signs, camels, and chiseled bookshelves in the new experimental features snapshot in Minecraft, and discuss the sniffer speculation coming in through listener email.
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- The Citadel
- The back garden, hidden stair, and kitchen interior details of the taiga hill mansion are complete.
- The build is nearly finished after nearly thirty-six streaming hours of play time!
- Empires, Season 2
- Building up to a big, collaborative event on Empires. As a result, there isn’t much to share that won’t spoil it.
- In the mean time, the foglight orchard needed some finishing decoration, and detailing.
- Minecraft: Java Edition Snapshot 22W42A
- Played around in Survival with the new 1.20 experimental features data packs enabled.
SUBJECT: Sniffer What Ifs
Hi Jonny and Joel
What if the hay in the sunken village (under water ruins) chests is meant to hatch the sniffer eggs. Just like turtle eggs need sand underneath them to hatch, I hope there is a designated block for the sniffer eggs. That would also mean that payers could use the egg as a decorative block, for example in a museum next to something like a sniffer fossil!
Also, the back of the sniffer looks like a place that you could plant some of the ancient seeds that the sniffer will find. Do you think the sniffer will be a mob players can plant things on?
Mollus was devoured by carnivorous plants while floating by in elytra mode daydreaming of all the what ifs considering the sniffer.
SUBJECT: A Unique Plant For A Unique Mob
Hi Pix and Joel,
Now that the sniffer is officially voted in, I have been thinking of what plants they should find. I think purely decorative plants should belong to the world generation, and not locked behind a mob you have to find and breed. I like the venus fly trap idea that Joel mentioned in a previous episode, and would like to expand upon it. My name for this concept is the ‘nepenthes,’ another insect eating plant species. It should act like a wither rose but only for arthropods, damaging them and preventing them from spawning. When the nepenthes gets infected with sculk, it could mutate into a monster that attacks everything within its reach.
What do you think? Will this change creeper farms? Can we now recreate Plants VS Zombies in Minecraft?
Thanks for the great podcast!
CivetKitty dozed off, because Minecraft live started at 1:00AM local time.
SUBJECT: Biome Specific Plants
Hi Jonny, and Joel,
Do you think the Sniffer will find biome specific plants? If so, do you have rough ideas on what they would be?
Render Distance Chunk Mail
SUBJECT: A Hammer With A Difference
Hey Pix and Joel,
I wanted to write with an idea related to the discussion about the rotten wood blocks back in Episode 213.
I was thinking about the inventory issues that would arise if a rotten variant to every wooden sub-block was introduced. This got me thinking about a way to alter the appearance of blocks without actually creating a new block variant.
A hammer could be a tool that is used to “hit” a block and change its appearance. It could cause stone types to crack, wood types to splinter or partially break, and even glass to fracture. If the damaged block was then mined and reacquired, it would return to its original state instead of being a unique damaged variant. This means there is no sunk cost like when waxing copper, and the inventory doesn’t clog up.
Happy to hear your thoughts!
Tedable took a hammer to the knee because he wasn’t focusing on trying to crack a fence post.
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