The Spawn Chunks 212: A Cloudy Conundrum
Joel, and Jonny take a look at Minecraft weather, hopes for a bright, diverse future, and where it comes up a bit soggy. Plus, listener email about archeology interactions, and player observed topography.
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- The Citadel
- No new progress on Westhill this week with the power outages bought by Hurricane Fiona cutting across Nova Scotia. All VODs for Westhill are archived and up to date on YouTube.com/JoelDugganVODs.
- Empires, Season 2
- Working on incorporating froglights into the natural plant life on Empires, starting with a foglight orchard.
- Building an aqueduct, as one does.
FROM: Mr. Smiles
SUBJECT: Archaeology Elder
Love the show. Just building off of the topics and ideas you were talking about in the last episode with Dr. Christie.
What if a village elder was introduced into the natural generation of villagers. This villager would start out only having a single trade in where they would only accept biome specific artifacts (Desert artifacts or pot pieces, to a desert village elder.) and reward the player with a blueprint (recipe) unlock to make that pot (sticking with the pot example) out of clay balls etc. I think this would fit into a new narrative of preserving a village culture while giving positive feedback to the player for doing so. This would also scale well, one pot made of specific artwork artifacts for a new blueprint etc.
On the flip side if you were to dig up or touch a forbidden item, anytime you touch that item you would receive bad omen. Then more or less be forbidden from going near the village for a time.
Curious to what you think.
Mr Smiles learnt how to make new paintings from the generous village elder.
- Finding The UGLIEST Minecraft Villagers (YouTube.com/ZloyXP)
DISCORD MEMBER: Landscape Artist
SUBJECT: Sight Lines
Good morning, gentlemen.
Recent Patron here. While listening to Episode 192, Joel mentioned sight lines and building at a distance. It made me think, what are your thoughts about Mojang implementing a type of surveyor tool into the game to help with identifying Y-levels (and possibly block type) of more distant structures? I would like a feature like this to assist in building structures of the same exact height, or measuring that a new structure is say 10% lower, or 30% higher, than a distant mountain, building, or other feature.
Speaking of Y-levels. How do I interpret my player’s current Y-level? Is it based on the level of my feet or the level of my head?
Thanks, and keep it up, guys!
GAABTY got sick and died from Y-level-induced vertigo.
- MiniHud (CurseForge.com)
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Whether We Need More Weather
The weather in Minecraft has been the same since Beta version 1.5, with only small changes like the way sleeping in a bed affects the weather cycle, lightning strikes transforming mobs, and powder snow collecting in cauldrons. Joel, and Jonny brainstorm some windy new ideas for Minecraft weather. Some of them may be wet behind the ears, others may be lightening in a bottle. It’s certainly not all sunshine, and rainbows.