The Spawn Chunks 202: Sharing And Shenanigans

Jul 18, 2022 | podcast

Joel, and Jonny run down the latest bug fixes, and Bedrock feature parity in Minecraft 1.19.1, answer listener email about copper, and overabundant gameplay systems, then discuss the community, comradery, and friendly block banter on multiplayer servers.

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Joel

Jonny

  • Empires, Season 2
    • Spent all week gathering materials for, and building, “The Greatbridge”, a 400-block long bridge acrosss a massive lake near the Empires SMP spawn area.
      • There are twelve supporting pillars, one for each of the twelve empires on the server, who have been encouraged to “claim” a pillar and decorate it somehow.
      • It will hopefully be one of the keystones of a road network spanning the server, as it makes sense for everyone to be connected in the Overworld.

Minecraft News

  • Minecraft Legends: Creating A New Game (YouTube.com/Minecraft)
    • “Jens, Magnus, Kevin, and Nathan join Rees, Peter and Lee from Blackbird Interactive to talk about how and why we’re making a Minecraft Strategy game, in the first instalment of our Minecraft Legends Dev Diaries. Find out what makes Minecraft Legends different and what the story is about (and whether it’s even true).”

Chunk Mail

FROM: Toast’N’Blocks
SUBJECT: New Copper Uses

Hey Jonny and Joel, 

I was just thinking about how Jonny said it was sad copper didn’t have many other uses other than building, and a spyglass (and a lightning rod, if you remember it exists). Well, in ancient times, copper was used to build things like lamps and bells. It might be nice to have an alternate lantern that uses copper to craft instead of iron. A copper lantern would also go better in places with a lot of brown. Bells are a pain to make in Minecraft. If you want a lot of bells, you either ransack all the villages for thousands of blocks, or make and emerald farm and mass trade them. I think bells should have a crafting recipe, but not one you can overutilize to farm bells. I’d love to hear your thoughts!

Toast’N’Blocks died from the constant ringing of bells

FROM: Big Hippopotamus
SUBJECT: Comfort vs. Challenge

Dear Joel and Pix,

First off, I’d like to thank you for a great podcast. It’s always great for me to listen to your takes on all things Minecraft.

I have a world where I set up villagers early on, and since then I have the best gear possible, and practically any resource I want at my fingertips. This made me think about how some things in Minecraft are very simple to set up and yet are, in my opinion, extremely overpowered (Villagers, raid farms, iron farms etc.) My question for you guys is, how to navigate the fact that we need resources, but building an overpowered farm makes that resource overabundant, and building a less effective farm can many times take the same effort as the op farm.

Thanks again for a great show!

Big Hippo’s PC crashed because his farms lagged out his game.

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What Makes A Healthy Survival Multiplayer Server?

Cooperation is a big part of Minecraft SMP culture. Along side the sense of community, sharing ideas, and resources, are fun, games, and of course Minecraft pranks. Where do we personally draw the line? When does the generosity of servermates undercut gameplay? When does a prank go too far and become disruptive?