The Spawn Chunks 198: The Mud Brick Blues

Jun 20, 2022 | podcast

Joel, and Jonny dance with the allays and the rest of the tweaks coming to The Wild Update post launch, then get into the nitty gritty of mud bricks, rejuvenated game features, and renewable sand in the June Chunk Mail Dispenser.

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  • Jonny
    • The Minecraft Survival Guide, Season 2
      • Enjoying time spent with the allay, mud, and the mud family of blocks.
      • A plan has hatched to repurpose an Ancient City as a future survival base, which lead to looting and clearing the space of sculk shriekers.
    • Empires, Season 2
      • A new season of Empires kicks off this Saturday, June 25th on an epic new seed everyone is really excited about.

Minecraft News

Chunk Mail

FROM: Kagan W.
SUBJECT: Packed Mud Makes Me Sad

Hi Pix and Joel,

I wanted to use packed mud in deserts as soon as Minecraft 1.19 came out, only to find that it doesn’t look how I thought it would. I imagined it would be perfect for adobe-style builds – terracotta doesn’t work in my opinion – and the crafting recipe for packed mud is a nod to how adobe is made in real life. However, it’s a little bit too dark. The texture is perfect, and I don’t know how to alter texture packs. It’s really disappointing. 

Do either of you struggle with this kind of thing when building?


FROM: Superior
SUBJECT: A Yellow Allay Theory

Hey Johnny and Joel! 

I heard in Episode 197 you mentioned the yellow allay in the Minecraft Legends trailer. I was thinking, what if those are vexes before they turn evil. You discussed how alleys and vexes were (possibly) related, and I think this could be Mojang hinting at that relationship. Maybe at the end of Minecraft Legends the Nether mobs cast a ‘curse’ on the Overworld and divide all the mobs against the player?

Looking forward to hearing your thoughts!

Superior was killed by a vex because he kept missing it with his sword.

FROM: QosmicQuilfer
SUBJECT: What If Sculk Catalysts Made Renewable Sand?

Hey Pix and Joel,

I have recently been thinking about the new update, the way that sculk is renewable with the skulk catalysts, and sand. The sculk catalyst converts the blocks around it into sculk when it receives XP as “fuel”. What if sculk catalysts, if crafted with that sand, could turn other blocks into sand, instead of sculk? Echo shards could also be a part of the crafting recipe to provide more functionality to the echo shards. Is this idea to over powered, or do you think that it has the proper time and effort in, versus reward out ratio?

Thanks so much for providing an amazing podcast!

QosmicQwilfer fell from a great height and caused A LOT of dirt to be made into sand because of his 20 levels.

FROM: Gundar H Striker
DISCORD MEMBER: Landscape Artist
SUBJECT: Old Features New Tricks

Hey Johnny and Joel,

I’ve been taking it slow in Minecraft 1.19, trying to incorporate the new blocks into a build before I go looking for other parts of the update. I’ve finally started working with frogs quite a bit, and I decided I want to farm froglights for some custom swamp trees. I remembered that magma cube spawners do indeed exist, and went straight to finding a bastion and setting up a farm.

Previously, magma cube spawners were fairly obsolete from my experience, or minimally used as their drops were already able to be crafted via more useful combination farms. (Slime farms, and blaze farms). This made me think about how there are other features that aren’t used as much at the moment, but may find a new and important purpose in the future. Think goats or phantoms for example.

I would love to hear about your thoughts on “forgotten” features that have received, or you hope will receive renewed purpose.



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