The Spawn Chunks 190: The Lore Of The Mixtape
Jonny and Joel record the week’s Minecraft news from Java, and Bedrock Editions, talk new music from Lena Raine coming to the game, and wonder if there is a secret track connecting music discs.
Joel Duggan
Pixlriffs
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- Joel
- The Citadel
- This week has been all about planning out the west side of Westhill with rough foundations, leaving room for alleys, and gardens, and quick roof lines, and heigh adjustments.
- It’s been challenging trying to remember this is supposed to be a newer, fancier part of town.
- Hoping that this will be an opportunity to bring more colour into Westhill.
- The Citadel – Planning The West of Westhill – Part 1 (Twitch.tv/joelduggan)
- The Citadel – Planning The West of Westhill – Part 2 (Twitch.tv/joelduggan)
- The Citadel – Planning The West of Westhill – Part 3 (Twitch.tv/joelduggan)
- The Citadel – Planning The West of Westhill – Part 4 (Twitch.tv/joelduggan)
- The Citadel
- Jonny
- The Minecraft Survival Guide, Season 2
- Rebuilding a copper aging setup which began on Empires SMP. The build is mostly the same, but with a few changes, and upgrades.
- A blast furnace auto-smelter is in the room, fuelled by a lava farm upstairs in the dripstone cave.
- And potentially a compact enough way to auto-detect copper aging.
- Set up a blue ice boat roads in the Nether, which will help with the long trek to revisit the nearest patch of Badlands, about 10,000 blocks away, as the elytra flies.
- Looking forward to returning to the wither skeleton farm, with a Piglin in tow!
- Rebuilding a copper aging setup which began on Empires SMP. The build is mostly the same, but with a few changes, and upgrades.
- The Minecraft Survival Guide, Season 2
Minecraft News
- Minecraft: Java Edition Snapshot 22W16A/B (Minecraft.net)
- What’s New In Minecraft Snapshot 22W16A & 22W16B? (SlicedLime on YouTube)
- Minecraft 1.18.30 Released on Bedrock (Minecraft.net)
Chunk Mail
FROM: Skunkitis
SUBJECT: Lava Fishing Loot
Hello Joel and Jonny,
I was listening to Episode 189 and was intrigued by the idea of lava fishing. What if while lava fishing the player could catch a permanent heat source for furnaces, and blast furnaces? In my mind this could be a small mob, such as a lizard (Think salamander from some popular fantasy RPGs) or a snake. Once caught, the mob could be placed in a furnace where it would curl up all happy and cozy and power the furnace. If a permanent heat source is game breaking, maybe the mob has to be fed after smelting a certain number of items, say a double chest’s worth. Other options could be something like “packed magma”, where the magma block powers the furnace rather than a mob.
Either way, this would be a rare find only obtainable with certain enchantments on the fishing pole, or in the case of a mob, maybe adding bait to fishing.
Skunkitis was lost in thought at all the possibilities of a beautiful sandbox game, and had many exciting adventures.
FROM: The Deathly Cow
SUBJECT: Jukeboxes Need Love
Hello!
After playing through Subnautica: Below Zero and with the release of the latest music-themed snapshot, I was thinking that it is high time that the jukeboxes in Minecraft be improved.
Below Zero has an excellent jukebox system that I think Minecraft should take some cues from. For example, jukeboxes in Below Zero are automated: once you find a music disc it will be uploaded to your databank and available to play on repeat without the need for any manual input. In Minecraft, I often find that I will only go out and find a new music disc and play it a couple of times for the novelty, but if I actually wanted to listen to the music I’d just use Spotify to have it play automatically. Below Zero also allows you to extend the range of jukeboxes by building speakers around your base, and I think in Minecraft a similar system could be used so that your entire base can be jamming out to Pigstep whenever you come home from an adventure (perhaps using echo shards to “echo” the jukebox).
Having the music already playing whenever I entered my base in Below Zero added so much more life and charm to what was otherwise a cold and lonely world.
TheDeathlyCow was eaten by a Shadow Leviathan whilst vibing to Otherside.
FROM: Paulbo Baggins
DISCORD MEMBER: Landscape Artist
SUBJECT: Email Subject
Hey Jonny and Joel!
I was recently listening to Episode 188, and I had an idea for the echo shards. What if the shards are used with some functionality in the fletching table? Perhaps to make some kind of a new arrow that makes a sound on impact? Or to take the effect from a tipped arrow, or maybe a stack of arrows, and put it in a bottle?
Thanks so much for the show! You guys make great company for my drive!
Paulbo_Baggins was shot by a fletcher after trying to use their workstation.
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What’s The Story With Minecraft Music Discs?
If you listen to the new music disc “5”, then listen to music disc 11, and music disc 13, you’ll notice that each of these discs combines familiar in-game sound effects with real-world sounds, ambient soundscapes, and the occasional haunting music. Is there a through line to these recordings? What story are they trying to tell? What does this add to the world of Minecraft? Could this idea, combined with the new music disc fragments, tie into the way players interact with music discs in the future?
- Music Disc (Minecraft.fandom.com/wiki)
- Minecraft, Volume Alpha (Spotify)
- Minecraft, Volume Beta (Spotify)
- Minecraft: Caves & Cliffs (Spotify)
- Minecraft: The Wild Update (Spotify)