The Spawn Chunks 176: Trading Silk Touch For Fortune
Joel and Jonny share their latest adventures in Minecraft, and answer listener emails about pickaxe preferences, swamp trolls, and villager trading in the January Chunk Mail Dispenser.
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- All Of Fabric 5 (And then some.)
- Finally pulled the trigger on a 1.18.1 mod pack, along with some extra quality of life mods added in for good measure.
- Modded Minecraft – All Of Fabric 5 – Day 1 (Twitch.tv/JoelDuggan)
- Modded Minecraft – All Of Fabric 5 – Day 2 (Twitch.tv/JoelDuggan)
- The Citadel
- Tightening up the textures and details of the alleyways and staircases that meander through recent builds.
- More planning on the second level of the medieval town of Westhill with the start of a parade square infant of the keep gate.
- The Citadel – Second Level Planning – Part 4 (Twitch.tv/JoelDuggan)
- All Of Fabric 5 (And then some.)
- Village shenanigans are complete! The savannah village population has been expanded, re-trained, zombified and cured.
- Iron farming, and iron mining, and collecting iron data to see which method of getting iron in 1.18 is more beneficial to the player.
- Minecraft Now Return Delayed (Minecraft.net)
- “The January episode of Minecraft Now has been postponed as we are unable to bring you a lively livestream due to Covid-19. We don’t have a new date yet, but don’t worry – we will be back to our usual shenanigans as soon as possible! In the meantime, keep sending us your warden fanart with the #MinecraftNowSubmit tag on Twitter and watch this space for new updates!”
FROM: Dakota B.
SUBJECT: New Items In Villager Trading
Hello Jonny and Joel!
This is my first time writing in to the show!
Today I was watching Episode 28 of the Survival Guide Season 2, where Pix discussed villager trading. He mentioned the abundance of copper in dripstone caves in an off-hand comment, and it made me wonder: Why don’t villagers trade copper and other new items?
A common refrain in the show is that new items sometimes don’t feel as fully integrated into the world as they could, and I think adding trades for new items could help solve this issue. For example, cartographers could trade amethyst and spyglasses, clerics could trade spore blossoms, fishermen could trade powdered snow buckets (to pack fish in snow to preserve them), librarians could trade glow ink, masons could trade dripstone blocks and deepslate, and toolsmiths could trade copper ingots and lightning rods. This could also be justification to reduce duplicate trades – for example, banners could be removed from cartographers to make room for new trades since shepherds also trade them.
What do you think?
Dakota traded with villagers late into the night, causing him to sleepily stumble into a hidden hole in the ground, delivering him speedily (and lethally) to deepslate level.
FROM: Pixel Sage
SUBJECT: Silk Touch vs. Fortune
Hello Jonny and Joel, hope so you are having a good day and wish you both a very happy new year.
So I was and am still a “Silk Touch Guy”. I preferred silk touch over fortune because you can pick up ender chest, get natural stone, and it just made sense to use silk touch as you couldn’t fortune the metal ore blocks which means you had items of other ores and actual metal ore blocks, which just clutters up your inventory. After the release of Minecraft 1.18 I am seriously considering switching to Fortune because now you can fortune all the metals as well and turn them into raw blocks, get cobbled deepslate which is a way cooler block compared to deepslate and I don’t really mind smelting up the cobblestone as we have renewable lava for fuel. But with fortune on my pickaxe I can’t pick up my ender chest.
I carry only one pickaxe in my inventory because it is just convenient for me.
What do you guys think? Are you a Silk Touch Player or A Fortune Player?
Thank you guys for a wonderful podcast.
Pixel Sage is now out of simulation distance and has stopped working!!
FROM: Emrick XV
DISCORD MEMBER: Landscape Artist
SUBJECT: Wildly Excited About The New Update
Greetings Joel and Jonny!
Thankyou for the Render Distance, it inspired this question!
I realize we have a lot of hype around the Warden coming in the Wild Update later this year, however, being a tragic Lord of the Rings, The Hobbit, and Dungeon and Dragons fan myself I would love to see Mojang surprise us with an attack from a swamp troll when exploring the new swamps! Similar to an Iron Golem maybe a swamp troll could be little smaller, with a boulder throw attack, as well as a decent melee punch so you can’t pillar up three blocks to avoid the fight.
Do you see Mojang bringing in new features like a swamp troll without giving us as players the heads up? If so, what aggressive mob would you love to be surprised by?
EmrickXV was unwittingly squashed by a boulder Oh Dear.
FROM: Michael T.
SUBJECT: The Good Game Mechanic Mold
Hey Joel and Pix,
In last week’s discussion you guys talked about what makes a good, useful addition to the game. I just wanted to mention a couple of features that sort of break the mold of what we generally expect from the developers. Calcite is not craftable, and can only be used for building, and slime balls can only craft a few things. Both of these features are very simple, and yet highly desired, especially on servers.
Thanks for the great podcast!
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