The Spawn Chunks 149: Mapping The Road Ahead

Jul 12, 2021 | podcast

Jonny and Joel touch on the release of Minecraft Java Edition 1.17.1, answer listener email about snowy mountain mechanics, and discuss what the next few months of Minecraft news may look like.

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  • Joel
    • The third week working on – and nearly completing – the moss farm on The Citadel.
    • Tackled some overlooked issues with the sorting and overflow systems.
    • Removed some “math” from the lake surrounding the build and started making the build feel more like part of the landscape.
    • The Citadel – Moss Farm Part 8 (Twitch.tv/joelduggan)
    • The Citadel – Moss Farm Part 9 (Twitch.tv/joelduggan)
  • Jonny
    • Automating storage on the Empires SMP, but finding it difficult to work out which resources are needed in bulk for building in the desert.
      • Plus, encouraging creative pranks on the server!
    • Getting into honey farming on the Hardcore Survival Guide while trying to balance off-camera resource gathering.

Minecraft News

Chunk Mail

FROM: Fiery Crystal – Landscape Artist Member
SUBJECT: Snowy Mountain Mechanics

Hello Joel & Pixlriffs!

Recently, I’ve been thinking how the update to mountains in Caves & Cliffs Part 2 might give incentive for players to spend more time in mountain biomes, especially for setting up bases. There are a lot of unique and diverse themes that can be done inside these snowy mountains. Anything from a warm, fuzzy little cabin to a treacherous ice caves are all possible, and more! However, it’s not often you find players setting up bases in snowy biomes in particular, partly due to how difficult the area is from a survival standpoint. Food is scarce, water turns into ice, and absolutely everything is covered in snow. This certainly makes survival interesting, but it’s understandable why players would be turned off by it.

Overhauling mountain generation might shake things up a little bit, but I think mountains would need to offer more in order to really sell players on the idea that mountain bases are a thing, despite the challenges that come with it. This can be done by putting emphasis on mechanics only found in mountains like adding new snowy variations of existing blocks, or even being able to “snow-log” (waterlog) certain blocks are a few examples that come to mind.

What do you guys think?

Have a chill day!

Fiery

FROM: The EP Panda
SUBJECT: The Fading “Shine” of New Features

Greetings Jonny and Joel!

I would like to start by thanking you for creating such a wonderful podcast! I listen to your episodes everyday in the car to and from work, and I look forward to each new episode every week. I’m working my way through the older shows, and I just finished episode 71, where you talk about your first experiences in 1.15. Some of your comments reminded me of my experience with the 1.17 update.

I recently started a hardcore world, and I’ve discovered that I’m not running into much of the new content. I don’t know if it’s because I’m not constantly searching for it, or it just isn’t where I am in the world, but I find it interesting that in an update so large, I haven’t encountered more than a couple of the new features. This brings me to my questions: Do you ever find yourself forgetting about new content or having different priorities? How quickly does the “new-feature-shine” wear off for you? What do you do to keep the new content fresh in your mind?

Once again, thank you for such an amazing and entertaining show.

Until next time.

The_EP_Panda WILL BE impaled on a stalagmite whilst fighting The Warden.

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Bridging The Gap

Jonny and Joel discuss what the Minecraft community can anticipate as far as Minecraft news, game development and snapshots over the next few months between Caves & Cliffs Part 1 and Caves & Cliffs Part 2, including Minecraft Live, Minecraft Dungeons DLC, and other ways to play.